AddCSLuaFile('custom.lua')
-- Make big boom!
e2function void createExplosion( vector Pos, number Radius, number Damage )
	if !self.player:IsAdmin() then return end
	local Pos = Vector( Pos[1], Pos[2], Pos[3] )
	local ED = EffectData()
	ED:SetOrigin(Pos)
	ED:SetScale(Radius)
	util.Effect( "Explosion", ED, true, true )
	util.BlastDamage( self.entity, self.player, Pos, math.Clamp(Radius, 0, 5000), Damage )
end
